Friday, December 14, 2012


Until now I was generating terrains using Perlin noise. Won't it be nice to generate terrain based on your needs. In comes heightmaps. Made few small changes and got the program to load heightmaps. Below is terrain generated using a height map of some place in Norway (from USGS maps)

The height map used - West Norway

Terrain using height map 

As you can see, I displaced the water a bit to give some effect. But have to apply a water shader to make it look like water.

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