Added fog to the terrain, to give a better feel and better feel of the depth of terrain. I added a linear fog based on depth and used the smoothstep and the mix functions to get the effect of fog.
Then I pictured that while travelling by flight, you see a lot of fog down in the lower areas in mountainous regions and the peaks just stand out of the fog. So I went ahead and implemented fog based on height. The lower the terrain, the thicker the fog is. Below is what I got as the output.
Fog based on depth
Then I pictured that while travelling by flight, you see a lot of fog down in the lower areas in mountainous regions and the peaks just stand out of the fog. So I went ahead and implemented fog based on height. The lower the terrain, the thicker the fog is. Below is what I got as the output.
Fog based on height above ground
Combining both of these, gives the effect as seen below.
Next Steps:
- Deform terrain
- Load a heightmap
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